翻訳と辞書
Words near each other
・ Tales of Destiny 2
・ Tales of Dunk and Egg
・ Tales of Enchantment
・ Tales of Ephidrina
・ Tales of Erotica
・ Tales of Eternia
・ Tales of Eternia Online
・ Tales of Fatima
・ Tales of Frankenstein
・ Tales of Ghost Castle
・ Tales of Gooseflesh and Laughter
・ Tales of Graces
・ Tales of Halloween
・ Tales of Hearts
・ Tales of Hoffman (film)
Tales of Innocence
・ Tales of Instant Knowledge and Sure Death
・ Tales of Ithiria
・ Tales of Joujouka
・ Tales of Kidd Funkadelic
・ Tales of Kish
・ Tales of Known Space
・ Tales of Legendia
・ Tales of Little Women
・ Tales of Magic and Mystery
・ Tales of Magic and Mystery (magazine)
・ Tales of Maj'Eyal
・ Tales of Manhattan
・ Tales of Mobile
・ Tales of Monkey Island


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Tales of Innocence : ウィキペディア英語版
Tales of Innocence

is an action role-playing video game, developed and released for the Nintendo DS and PlayStation Vita. ''Innocence'' is the ninth main installment in the ''Tales'' series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, , was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. ''Innocence R'' includes both an updated battle system and additional story content. Both versions remain exclusive to Japan.
Both ''Innocence'' and ''Innocence R'' focus on Luca, a merchant's son who encounters a fugitive named Illia. In rescuing her, he discovers he has inherited supernatural powers from his past life. He teams up with Illia and multiple others who have gained similar powers from past lives. The group become involved in the wars consuming the world, along with events pertaining to their past lives and the future of their world.
''Innocence'' began production in 2006 at Alfa System as the next main entry in the ''Tales'' series. Developed parallel to the DS spin-off title ''Tales of the Tempest'', the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake ''Innocence'' for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of ''Innocence''. Both versions have been positively received in Japan, and Western opinions on the two versions of ''Innocence'' have been mostly positive.
==Gameplay==

As with previous entries in the ''Tales'' series, ''Tales of Innocence'' is an action role-playing video game. The player navigates overworld and town environments, and enters a separate arena-like area during battle. The characters and environments are represented using full 3D graphics and models.〔〔 Characters gain experience levels using experience points, gained by completing quests and fighting. Side-quests separate from the main narrative can be taken through guilds in various parts of the overworld. As the player completes side-quests, guilds level up with the character, providing extra materials and items. Guilds level up as players complete quests for them, and some of the game's dungeons are directly linked to guild quests. Guilds are also used to communicate with other players using the Nintendo DS' wireless function. Multiplayer allows two players to cooperate in battle. During navigation, extra plot-related or casual conversations with characters called Skits can be triggered by the player.〔 Some character interactions used a choice-based "bonding" system, where a dialogue choice is offered while conversing with another character or during certain story scenes: choosing the right response increases the bond with a character, granting both items and special boons in battle.
As with previous games, ''Innocence'' uses an retouched version of the "Linear Motion Battle System" (LMBS), a battle system involving direct control of characters similar to a fighting game. The version used is called the "Dimension Stride LMBS". Full range of movement is available, and when enemies are launched into the air by attacks, characters can jump up after them and continue attacking. Three characters are controllable in battle, with one controlled by the player and two handled by the game's artificial intelligence (AI). There are standard attacks, and more powerful moves called Artes. The player can switch between characters instantly.〔 By stringing attacks together into long combos or successfully defending against attacks, characters charge up their tension gauge. When fully charged, the selected character enters an "awakened" state, allowing their attacks to deal more damage. This state can be maintained as long as the player continues to successfully attack and defend without taking hits. If the right buttons are pressed during this period, the character teams up with the other two and unleashes powerful Artes. In addition to these standard and special attacks, each character can activate Mystic Artes, transforming into a form resembling their past selves to deal high amounts of damage.〔 Defeated enemies drop items and currency that the player must collect before they fade or the battle ends.〔 Whereas previous titles had set roles for characters in battle such as healing or ranged attacks, ''Innocence'' allows full customization of both the AI-controlled characters' rough roles and their detailed behavior. Materials gathered in exploration and battle can be fused with the weapons. Different fusions can both make the weapon stronger and grant special abilities, such as poisoning the enemy while striking it.
''Innocence R'' uses altered and improved features and elements from the original, including character displays, the "awakened" character state, and the skit, title, grade and cooking systems.〔 The dungeons are rebuilt, featuring new puzzle elements, switches and the need to push boulders to form pathways and unblock passages. An extra dungeon tied into the extra story content is also added.〔 The game uses an altered battle system under the name "Direct Interface LMBS", which includes a fourth playable character. During battle, the characters can be directly commanded using the PlayStation Vita's touch screen. A second Mystic Arte is included for the old characters and two new ones introduced for the two extra characters.〔 After each battle, characters earn Ability Points (AP). AP are used in each character's skill tree by purchasing abilities and stat boosts. Each character has their own unique skill trees. Another additional element is the "Rave Gauge": players can line up different artes in the battle menu, then unleash them all at once on an enemy during battle. An arena is also open to players, where cameo characters from previous ''Tales'' titles can be fought.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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